Company Overview of Telekinesys Research Limited
Telekinesys Research Limited, doing business as Havok, provides interactive software and services for digital media creators in the games and movie industries. Its products include Havok Behavior, a system for developing event-driven character behaviors in a game; Havok Physics, a game physics solution for use with in-house game animation systems; and Havok Animation, an animation SDK and tool chain that provides optimized playback and real-time blending on current and next-generation game systems. The company also offers Havok Complete, a combination of Havok Physics and Havok Animation into one integrated solution to provide continuous blending of game-physics with a range of animation cap...
6-10 Suffolk Street
Founded in 1998
Key Executives for Telekinesys Research Limited
Head of Worldwide Sales and Vice President
Head of New Copenhagen Office - Denmark
Director of Professional Services
Compensation as of Fiscal Year 2013.
Telekinesys Research Limited Key Developments
Nyamyam Uses Havok's Product Suite to Breathe Life into the Unique Folding World of Tengami
Feb 25 14
Havok announced Nyamyam licensed Havok Physics, Havok Animation and Havok AI to develop their recently launched iOS game, Tengami. Tengami is an adventure game set within a beautifully paper-crafted pop-up world and uses an art style inspired by traditional Japanese arts and crafts. Nyamyam used Havok's product suite to breathe life into the unique folding world of Tengami. Nyamyam makes use of a variety of Havok's technology offerings to bring motion into the pop-up book world of Tengami. Havok AI is used to control the pathfinding of the character, helping bring natural behaviour to the entities within the dynamically changing game world. Havok Animation allowed the development team to bring seamless motion to the title's distinct art style. Finally, Havok Physics came in to play to help ensure that the entities exhibited the proper collision detection, reacting according to contact with the world and its inhabitants.
Nova Technologies Chooses Havok's Simulation Development Framework as Core Technology for PEO STRI's Call for Fire Trainer (CFFT) Program
Dec 2 13
Havok announced that its simulation framework is serving as the core image generation technology for the U.S. Army's Call for Fire Trainer (CFFT) III program being developed by Nova Technologies, a premier provider of high quality simulation training programs. The development process has integrated the Havok capability with the Joint Fires Product Line (JFPL) framework, a simulation architecture managed by the Program Manager for Special Operations Forces Training Systems (PM STS). JFPL is formed around standards such as the Common Image Generator Interface (CIGI), High Level Architecture (HLA) and Distributed Interactive Simulation (DIS). The advanced observer training of the CFFT III program requires the use of high fidelity image generation technology to create virtual battlefields in which Forward Observer personnel can train in call-for-fire missions. Nova Technologies is currently utilizing Havok's simulation framework as key technology for the program to deliver high fidelity, physics-enabled image generation capabilities including destructive reactions and kinematic responses. CFFT III will support basic through advanced-level training, including forward observer (FO) tasks and procedures and mission planning. It also trains FO personnel with management of Artillery, Mortars, Close Air Support (CAS), and Naval Gunfire. The CFFT III training solution integrates Semi-Automated Forces (SAF) systems along with the use of Simulated Military Equipment (SME). Initial deliveries of CFFT III are scheduled for 1QCY14.
Havok Licenses its Suite of Middleware Solutions to Power Fighter Within
Aug 28 13
Havok announced that it has licensed its suite of middleware solutions to power Fighter Within the upcoming brawler game for the Xbox One(R) all in one entertainment system from Microsoft. Developed for Kinect for Xbox One by DAOKA Studios, Fighter Within utilizes Havok's Physics, Animation Studio, Cloth, and Destruction technologies to provide players the excitement of a real fighting competition while battling their friends to earn bragging rights. Fighter Within delivers on the long awaited motion fighting promise, inviting players to prove their fighting skills and sharpen their plan of attack in order to beat their opponents. Fighter Within lets players throw punches, kicks, counters and combos in one of the most immersive, brutal and liberating fighting experiences yet. Havok's Animation Studio technology is used to drive Fighter Within's characters to react naturally to the impact of each attack. Havok Destruction allowed the team at DAOKA Studios to integrate immersive destructible environments that shatter and break apart realistically in reaction to the players' in-game actions.
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