Last €34.92 EUR
Change Today +0.126 / 0.36%
Volume 371.0
ERT On Other Exchanges
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As of 4:11 AM 11/27/14 All times are local (Market data is delayed by at least 15 minutes).

electronic arts inc (ERT) Snapshot

Open
€34.78
Previous Close
€34.79
Day High
€35.06
Day Low
€34.55
52 Week High
11/24/14 - €35.81
52 Week Low
12/5/13 - €14.86
Market Cap
10.9B
Average Volume 10 Days
2.1K
EPS TTM
--
Shares Outstanding
310.9M
EX-Date
--
P/E TM
--
Dividend
--
Dividend Yield
--
Current Stock Chart for ELECTRONIC ARTS INC (ERT)

electronic arts inc (ERT) Details

Electronic Arts Inc. develops, markets, publishes, and distributes game software content and services for video game consoles, personal computers, mobile phones, and tablets. The company operates through EA Games, EA SPORTS, Maxis, PopCap, and All Play segments. It provides action-adventure, casual, family, fantasy, first-person shooter, horror, science fiction, role-playing, racing, simulation, sports, and strategy games under the Battlefield, Mass Effect, Need for Speed, Dragon Age, The Sims, Bejeweled, and Plants v. Zombies, as well as EA SPORTS, Battlefield 4, FIFA Street, Maxis, Madden NFL, Medal of Honor, and Star Wars brand names. The company also offers casual games, such as cards, puzzles, and word games through its pogo.com, as well as on other platforms; and digital content and Internet-based advertising services. The company was founded in 1982 and is headquartered in Redwood City, California.

8,300 Employees
Last Reported Date: 05/21/14
Founded in 1982

electronic arts inc (ERT) Top Compensated Officers

Chief Executive Officer and Director
Total Annual Compensation: $674.0K
President and Chief Operating Officer
Total Annual Compensation: $646.2K
Executive Chairman
Total Annual Compensation: $764.6K
Chief Financial Officer and Executive Vice Pr...
Total Annual Compensation: $666.2K
Executive Vice President of EA Mobile
Total Annual Compensation: $722.1K
Compensation as of Fiscal Year 2014.

electronic arts inc (ERT) Key Developments

EA Mulls Acquisitions

Electronic Arts Inc. (NasdaqGS:EA) is seeking acquisitions. EA has filed a shelf registration. EA will use the net proceeds from the sale of the securities for general corporate purposes. General corporate purposes may include additions to working capital, financing capital expenditures, research and development, marketing and distribution efforts and, if opportunities arise, for acquisitions or strategic alliances.

Electronic Arts Inc. Reports Unaudited Consolidated Earnings Results for the Second Quarter and Six Months Ended September 30, 2014; Provides Earnings Guidance for the Third Quarter and Full Year 2014

Electronic Arts Inc. reported unaudited consolidated earnings results for the second quarter and six months ended September 30, 2014. For the quarter, the company reported total net revenue of $990 million against $695 million a year ago. Operating income was $24 million against operating loss of $252 million a year ago. Income before provision for income taxes was $18 million against loss before provision for income taxes of $260 million a year ago. Net income was $3 million or $0.01 per diluted share against net loss of $273 million or $0.89 per diluted share a year ago. Non-GAAP net revenue was $1,220 million against $1,040 million a year ago. Non-GAAP operating income was $309 million against $143 million a year ago. Non-GAAP net income was $232 million or $0.73 per diluted share against Non-GAAP net income of $105 million or $0.33 per diluted share a year ago. Net cash provided by operating activities was $183 million against net cash used in operating activities of $6 million a year ago. Capital expenditures was $21 million against $24 million a year ago. For the six months, the company reported total net revenue of $2,204 million against $1,644 million a year ago. Operating income was $386 million against operating loss of $19 million a year ago. Income before provision for income taxes was $372 million against loss before provision for income taxes of $32 million a year ago. Net income was $338 million or $1.05 per diluted share against net loss of $51 million or $0.17 per diluted share a year ago. Non-GAAP net revenue was $1,995 million against $1,535 million a year ago. Non-GAAP operating income was $394 million against Non-GAAP operating loss of $18 million a year ago. Non-GAAP net income was $293 million or $0.92 per diluted share against Non-GAAP net loss of $16 million or $0.05 per diluted share a year ago. Net cash provided by operating activities was $187 million against net cash used in operating activities of $254 million a year ago. Capital expenditures was $48 million against $53 million a year ago. The company provided earnings guidance for the third quarter and full year 2014. For the third quarter of fiscal year 2015, GAAP net revenue is expected to be approximately $1.100 billion. Non-GAAP net revenue is expected to be approximately $1.275 billion. GAAP earnings per share is expected to be approximately $0.41. Non-GAAP diluted earnings per share is expected to be approximately $0.90. Expected non-GAAP net income excludes the following from expected GAAP net income: Non-GAAP net revenue is expected to be approximately $175 million higher than GAAP net revenue due to the impact of the change in deferred net revenue (online-enabled games); Approximately $40 million of stock-based compensation; Approximately $16 million of acquisition-related expenses; Approximately $5 million from the amortization of debt discount; and Non-GAAP tax expense is expected to be $81 million higher than GAAP tax expense. For the fiscal year ending March 31, 2015, GAAP net revenue is expected to be approximately $4.375 billion. Non-GAAP net revenue is expected to be approximately $4.175 billion. GAAP diluted earnings per share is expected to be approximately $2.06. Non-GAAP diluted earnings per share is expected to be approximately $2.05. Expected non-GAAP net income excludes the following from expected GAAP net income: Non-GAAP net revenue is expected to be approximately $200 million lower than GAAP net revenue due to the impact of the change in deferred net revenue (online-enabled games); Approximately $150 million of stock-based compensation; Approximately $122 million from the loss on licensed intellectual property commitment; Approximately $63 million of acquisition-related expenses; Approximately $5 million reduction of college football settlement expenses; Approximately $22 million from the amortization of debt discount; and Non-GAAP tax expense is expected to be approximately $159 million higher than GAAP tax expense.

Electronic Arts Inc. Officially Launches NBA Live 15 for Xbox One

Electronic Arts Inc. officially launched NBA LIVE 15 for Xbox One, the all-in-one entertainment system from Microsoft, and the PlayStation4 computer entertainment system. NBA LIVE 15 strives to capture the excitement of the NBA through incredible visuals, fun and responsive gameplay and innovative, connected modes like Learn LIVE and LIVE Season. NBA LIVE 15 includes 500+ core gameplay improvements, delivering a truly fluid, fun and authentic basketball gaming experience that features complete overhauls in passing, shooting and dribbling. Simplified dribble controls make it easier than ever to pull off impressive moves, and enhanced passing and player locomotion lead to more fluid ball movement and better transitions in fast breaks. Brand-new shot quality and timing feedback systems help players better understand when they have a good look at the basket, as well as whether they're releasing the ball too early, too late or right on time. All-new real-time physics on dunks and layups replicate some of the NBA's most physical plays. Reimagined visuals drop you courtside alongside the game's biggest stars. Digital athletes draw a striking resemblance to their real-world counterparts, and react with excitement and emotion when big moments happen on the court. The scanning that makes players look so great has also been extended to shoes, jerseys, accessories and more, adding a level of detail never before seen in the series. The fan-favorite LIVE Seasons mode returns this year, ensuring you'll never miss a beat during the NBA season with new content updated daily, all season long. New Hot Spot Challenges within BIG Moments task players with replicating game-defining moments from real-world NBA games as closely as possible, while NBA Rewind lets you replay entire contests, jumping in and out whenever you like. Replicate (or stop) a big run from last night's marquee matchup, hop in to take the game-winning shot, replay the entire game from tip-off to final whistle or anything in between. Content in LIVE Seasons is refreshed throughout the NBA Season, so there's always something new to do.

 

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ERT

Industry Average

Valuation ERT Industry Range
Price/Earnings 35.9x
Price/Sales 3.3x
Price/Book 5.1x
Price/Cash Flow 33.2x
TEV/Sales 2.6x
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