Last $1.22 USD
Change Today +0.04 / 3.39%
Volume 197.3K
GIGM On Other Exchanges
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As of 8:10 PM 04/17/14 All times are local (Market data is delayed by at least 15 minutes).

gigamedia ltd (GIGM) Snapshot

Open
$1.17
Previous Close
$1.18
Day High
$1.25
Day Low
$1.17
52 Week High
03/21/14 - $1.84
52 Week Low
06/27/13 - $0.93
Market Cap
61.9M
Average Volume 10 Days
394.7K
EPS TTM
$-0.32
Shares Outstanding
50.7M
EX-Date
04/1/02
P/E TM
--
Dividend
--
Dividend Yield
--
Current Stock Chart for GIGAMEDIA LTD (GIGM)

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gigamedia ltd (GIGM) Details

Gigamedia Limited, through its subsidiaries, engages in the operation of online games for online game players; and cloud computing software and services business in Asia. The company provides a portfolio of online games, including MahJong, a traditional Chinese tile game; various non-cash gambling or casino casual games through its FunTown-branded platform; and chance-based games, including bingo, lotto, horse racing, Sic-Bo, and slots, as well as various casual games. It also offers Tales Runner, a multi-player obstacle running game in which players compete by running, jumping, dashing, and using items through its FunTown-branded platform; and Alliance of Valiant Arms, an online first person shooting game that provides large-scale and team-based combat. In addition, the company owns and operates GigaCloud, a provider of cloud computing solutions and related services focused on the cloud services market for SMEs in Greater China. It has strategic alliances with SoftStar Entertainment Inc., XL Games, Access China, Gorilla Banana Entertainment Corp., JC Entertainment Corporation, Possibility Space Incorporated, and East Gate Media Contents & Technology Fund. GigaMedia Limited was founded in 1997 and is headquartered in Taipei, Taiwan.

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gigamedia ltd (GIGM) Key Developments

GigaMedia Limited Announces Unaudited Consolidated Earnings Results for the Fourth Quarter and Full Year Ended December 31, 2013; Provides Earnings Guidance for the First Quarter and Full Year of 2014

GigaMedia Limited announced unaudited consolidated earnings results for the fourth quarter and full year ended December 31, 2013. Consolidated revenues for the fourth quarter of 2013 were $3.4 million; this compared to $3.8 million in the third quarter of 2013 and $4.8 million in the fourth quarter of 2012. Quarter-over-quarter results primarily reflected decreased contributions from the company's MMO games Tales Runner and A.V.A. GigaMedia stopped operating the game A.V.A. in December 2013. Year-over-year results reflected lower contributions from Giga's currently PC-based online casual games resulting from the continuing shift in player preferences for browser/mobile games, as well as decreased contributions from the company's MMO games. Consolidated loss from operations for the fourth quarter of 2013 was $31.3 million. This compared to losses of $4.6 million in the third quarter of 2013 and approximately $15.0 million in the fourth quarter of 2012. The period variations mainly reflected the impact of non-cash impairment losses. Consolidated net income for the fourth quarter of 2013 was a loss of $30.4 million. This compared to a loss of $3.1 million in the third quarter of 2013 and a loss of $15.4 million in the fourth quarter of 2012. Excluding the previously mentioned fourth-quarter 2013 non-cash impairments, net loss was approximately $450,000. Consolidated EBITDA for the fourth quarter of 2013 was a loss of $29.8 million. This compared to a loss of $2.6 million in the third quarter of 2013 and to a loss of $14.6 million in the fourth quarter of 2012. Excluding the fourth-quarter 2013 non-cash impairments, consolidated EBITDA was income of approximately $77,000. Loss from continuing operations before income taxes was $30,136,096 against $15,397,589 a year ago. Loss from continuing operations was $30,212,195 or $0.59 per basic and diluted share against $15,306,382 or $0.30 per basic and diluted share a year ago. Net loss attributable to company was $30,362,948 or $0.60 per basic and diluted share against $15,394,592 or $0.30 per basic and diluted share a year ago. Consolidated revenues for 2013 were $15.0 million compared to $27.5 million in 2012. The decrease reflected lower contributions from FunTown related to an ongoing shift in game play from PC-based games to browser/mobile games. Consolidated loss from operations for 2013, excluding non-cash impairment charges of $33.1 million related mainly to FunTown goodwill and intangible assets, was $5.4 million; including the aforementioned non-cash charges, consolidated loss from operations for 2013 was $38.5 million. This compares to a loss of $20.6 million in 2012. Consolidated net loss for 2013, excluding the non-cash impairment charges of $33.1 million, was $1.7 million; including the aforementioned non-cash charges, consolidated net loss for 2013 was $34.8 million. This compares to a loss of $15.3 million in 2012. Consolidated EBITDA for 2013, excluding the aforementioned non-cash impairment charges, was income of approximately $460,000; including the non-cash charge, consolidated EBITDA was a loss of $32.6 million. This compares to a loss of $11.3 million a year ago. Loss from continuing operations before income taxes was $34,682,518 against $12,924,537 a year ago. Loss from continuing operations was $34,743,604 or $0.68 per basic and diluted share against $13,595,760 or $0.25 per basic and diluted share a year ago. Net loss attributable to company was $34,780,282 or $0.69 per basic and diluted share against $15,289,560 or $0.30 per basic and diluted share a year ago. Cash flow from operations was an outflow of approximately $1.8 million, an increase from cash outflow in the third quarter of $0.78 million, due primarily to the following: severance payments related to headcount reductions; annual employee bonuses; and annual audit fees. Management expects revenues to decrease in the first quarter of 2014 due to continued declines in its legacy PC games business and an incomplete transition from PC-based games to browser/mobile and social casino games. The company expects operating cash burn to remain relatively stable at approximately $1 million in the first quarter of 2014. In 2014, the company expects accelerating revenue growth driven by major new product launches and subscriber growth in its online games and cloud computing businesses. Management forecasts revenue growth to begin in the second quarter, with sequential increases in the third and fourth quarter following implementation of growth initiatives. Based on improvements gained to date from implementing its strategic growth plans, management is confident in its ability to deliver significant improvement in the company's 2014 financials and increasing shareholder value.

GigaMedia Appoints Dane Wu as Chief Strategy Officer

GigaMedia Limited announced that games industry veteran Dane Wu has joined the company as chief strategy officer of its online games business. Mr. Wu will work closely with Chief Executive Officer Collin Hwang and the rest of the management team in creating strategies that will strengthen and sustain GigaMedia's operations in today's rapidly evolving online games industry. Mr. Wu has over 20 years experience in the online games and entertainment software industries. He has worked with many of the online game companies and has a proven track record in developing growth plans, building business relationships, and creating competitive operations. He most recently served as the president and chief executive officer of C&C Media, the Tokyo operations of China's games leader Perfect World. Prior to that, he served as the general manager of the licensing division of Perfect World, where he developed a global licensing network of over 50 companies in 30 different countries, built the large B2B customer support system for online games, and executed global alliances and promotions that drove growth.

GigaMedia Ltd. to Report Q4, 2013 Results on Apr 10, 2014

GigaMedia Ltd. announced that they will report Q4, 2013 results at 5:00 PM, Taipei Standard Time on Apr 10, 2014

 

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GIGM

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Valuation GIGM Industry Range
Price/Earnings NM Not Meaningful
Price/Sales 4.1x
Price/Book 0.7x
Price/Cash Flow NM Not Meaningful
TEV/Sales NM Not Meaningful
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