Last $3.63 USD
Change Today +0.15 / 4.31%
Volume 103.4K
HEAR On Other Exchanges
Symbol
Exchange
NASDAQ GM
Frankfurt
As of 8:10 PM 12/17/14 All times are local (Market data is delayed by at least 15 minutes).

turtle beach corp (HEAR) Snapshot

Open
$3.52
Previous Close
$3.48
Day High
$3.63
Day Low
$3.30
52 Week High
02/3/14 - $16.36
52 Week Low
11/11/14 - $3.14
Market Cap
152.6M
Average Volume 10 Days
91.7K
EPS TTM
$-0.63
Shares Outstanding
42.0M
EX-Date
--
P/E TM
--
Dividend
--
Dividend Yield
--
Current Stock Chart for TURTLE BEACH CORP (HEAR)

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turtle beach corp (HEAR) Details

Turtle Beach Corporation, an audio technology company, is engaged in developing, commercializing, and marketing audio technologies under the Turtle Beach and HyperSound brands in the United States, Europe, and internationally. The company offers headset solutions for use across multiple platforms, including video game and entertainment consoles, handheld consoles, personal computers, Macintosh computers, tablets, and mobile devices. It provides audio products for commercial, consumer, and health care markets. The company was formerly known as Parametric Sound Corporation and changed its name to Turtle Beach Corporation in May 2014. Turtle Beach Corporation was founded in 1975 and is based in Valhalla, New York.

turtle beach corp (HEAR) Top Compensated Officers

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turtle beach corp (HEAR) Key Developments

Turtle Beach Introduces New Xbox One Headset Audio Controllers

Turtle Beach Corporation announced that Superhuman Hearing and Mic Monitoring will be featured in two new officially licensed headset audio controllers for the Xbox One. The Ear Force Headset Audio Controller and Ear Force Headset Audio Controller Plus are designed to make a wide range of Turtle Beach headsets compatible with the Xbox One. Superhuman Hearing provides a competitive advantage in multiplayer gaming by making soft sounds that are typically hard to hear louder, allowing players to pinpoint quiet, but important audio cues. Mic Monitoring feeds the audio from the microphone back into the headset so players can hear their own voice at a natural level and don't yell into the microphone.

Turtle Beach Announces Availability of Heroes of the Storm(TM) PC Gaming Headset

Turtle Beach announced that the officially licensed Heroes of the Storm(TM) PC Gaming Headset is now available in stores and online. The Heroes of the Storm Stereo PC Gaming Headset is the ultimate headset for fans of Heroes of the Storm, an upcoming team brawler from Blizzard Entertainment that draws iconic characters from more than 20 years of Blizzard gaming history, including the award-winning Warcraft(R), Diablo(R), and StarCraft(R) franchises. The new stereo PC gaming headset features swappable speaker plates with different Blizzard characters, perfect for players eager to personalize their headset. Arthas, Diablo, and Kerrigan plates are available now, with more heroes being added at a later date. Powerful 50mm neodymium speakers deliver crisp highs and booming lows, and in-line controls provide easy access to volume as well as microphone mute. The headset also features breathable, around-the-ear cushions optimized for noise isolation and comfort along with a fully adjustable, high-sensitivity microphone on a removable boom for clear chat audio. The Heroes of the Storm PC Gaming Headset will retail for $79.95.

Turtle Beach Corporation Announces Unaudited Consolidated Earnings Results for the Third Quarter and Nine Months Ended September 30, 2014; provides earnings guidance for the fourth quarter and full year 2014

Turtle Beach Corporation announced unaudited consolidated earnings results for the third quarter and nine months ended September 30, 2014. Net revenue in the third quarter was $33.3 million, compared with $38.3 million in the same period in 2013. The decrease in revenue was driven primarily by the timing of international shipments and release dates of certain new headsets that shifted sales into the fourth quarter. Net loss for the third quarter was $5.6 million, or $0.13 per diluted share, compared to a net loss of $1.4 million or $0.11 per diluted share in the same period a year ago. Adjusted LBITDA on a consolidated basis was $4.5 million, reflecting investments of approximately $2.5 million in the HyperSound business during the quarter. Operating loss was $7,321,000 against $3,301,000 a year ago. Loss before income tax benefit was $8,521,000 against $5,101,000 a year ago. For the first nine months of 2014, revenue increased 1.7% to $93.9 million, compared with $92.4 million for the same period a year ago. The increase in revenue was driven by strong consumer response to the Company's Xbox One and Playstation(R)4 compatible headsets, partially offset by the aforementioned shift in international sales. Adjusted LBITDA on a consolidated basis was $8.4 million for the first nine months of 2014, reflecting investments of approximately $6.7 million in the HyperSound business during the first nine months of 2014. Operating loss was $20,996,000 against $9,394,000 a year ago. Loss before income tax benefit was $27,396,000 against $14,230,000 a year ago. Net loss was $17,846,000 or $0.46 per diluted share against $7,044,000 or $0.55 per diluted share a year ago. Total company fourth quarter adjusted EBITDA is expected to be in the range of $16 to $18 million, reflecting the impact of an anticipated roughly $3 million investment in HyperSound. Total company 2014 adjusted EBITDA is expected to be in the range of $8 to $10 million, reflecting the impact of a $10 million anticipated HyperSound investment.

 

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Price/Earnings NM Not Meaningful
Price/Sales 0.8x
Price/Book 1.1x
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TEV/Sales 0.5x
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