Last $15.88 USD
Change Today -0.19 / -1.18%
Volume 1.7M
TTWO On Other Exchanges
Symbol
Exchange
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As of 5:20 PM 05/22/13 All times are local (Market data is delayed by at least 15 minutes).

take-two interactive softwre (TTWO) Snapshot

Open
$16.00
Previous Close
$16.07
Day High
$16.35
Day Low
$15.83
52 Week High
05/14/13 - $17.54
52 Week Low
08/2/12 - $7.37
Market Cap
1.5B
Average Volume 10 Days
3.1M
EPS TTM
$-0.56
Shares Outstanding
91.9M
EX-Date
09/25/08
P/E TM
--
Dividend
--
Dividend Yield
--
Current Stock Chart for TAKE-TWO INTERACTIVE SOFTWRE (TTWO)

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take-two interactive softwre (TTWO) Details

Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment for consumers worldwide. The company offers its products under the labels, including Rockstar Games and 2K. It develops and publishes action/adventure products under the Grand Theft Auto brand, as well as other franchises, including L.A. Noire, Max Payne, Midnight Club, and Red Dead under the Rockstar Games label. The company also publishes BioShock, Borderlands, Mafia, and Sid Meier's Civilization franchises in the shooter, action, role-playing, and strategy categories; NBA 2K, a NBA basketball video game, as well as other sports titles, such as Major League Baseball 2K and Top Spin series; and casual and family-friendly games comprising Carnival Games and Let's Cheer, as well as has an agreement with Nickelodeon to publish video games. Its portfolio of brands also comprise Bully, The Darkness, Manhunt, Rockstar Games Presents Table Tennis, Sid Meier's Pirates!, Spec Ops, Top Spin, and XCOM. The company’s products are designed for console gaming systems, such as PlayStation 3 and PlayStation 2, Xbox 360, Wii U, and Wii; handheld gaming systems that consist of DS, 3DS, and PlayStation Portable; and personal computers, including smartphones and tablets. Take-Two Interactive Software, Inc. delivers its products through physical retail, digital download, online platforms, and cloud streaming services. The company sells its software titles to retail outlets in United States, Europe, Canada, Latin America, and the Asia Pacific through direct relationships with retail customers and third-party distributors. Take-Two Interactive Software, Inc. was founded in 1993 and is headquartered in New York, New York.

2,440 Employees
Last Reported Date: 05/14/13
Founded in 1993

take-two interactive softwre (TTWO) Top Compensated Officers

Chairman, Chief Executive Officer, Member of ...
Total Annual Compensation: --
President
Total Annual Compensation: $1.0
Chief Financial Officer and Principal Account...
Total Annual Compensation: $610.4K
Chief Legal Officer, Executive Vice President...
Total Annual Compensation: $525.0K
Compensation as of Fiscal Year 2012.

take-two interactive softwre (TTWO) Key Developments

Take-Two Interactive Software Inc. Reports Unaudited Consolidated Earnings Results for the Fourth Quarter and Full Year Ended March 31, 2013; Provides Earnings Guidance for the First Quarter Ending June 30, 2013 and Year Ending March 31, 2014

Take-Two Interactive Software Inc. reported unaudited consolidated earnings results for the fourth quarter and full year ended March 31, 2013. For the quarter, the company's net revenue was $299,487,000 compared to $148,084,000 a year ago. Income from operations was $29,062,000 compared to loss from operations of $61,142,000 a year ago. Income from continuing operations before income taxes was $21,273,000 compared to loss from continuing operations before income taxes of $66,510,000 a year ago. Income from continuing operations was $21,170,000 compared to loss from continuing operations of $66,005,000 a year ago. Net income was $22,473,000 or $0.24 per diluted share compared to net loss of $66,836,000 or $0.79 per diluted share a year ago. Non-GAAP net revenues were $303,128,000 compared to $148,084,000 a year ago. Non-GAAP income from operations was $45,274,000 compared to non GAAP loss from operations of $51,111,000 a year ago. Non-GAAP net income was $42,855,000 or $0.38 per diluted share compared to non GAAP net loss of $50,937,000 or $0.60 per diluted share a year ago. For the full year, the company's net revenue was $1,214,483,000 compared to $825,823,000 a year ago. Income from operations was $5,239,000 compared to loss from operations of $84,266,000 a year ago. Loss from continuing operations before income taxes was $26,112,000 compared to $103,837,000 a year ago. Loss from continuing operations was $31,162,000 compared to $107,700,000 a year ago. Net loss was $29,491,000 or $0.34 per diluted share compared to $108,816,000 or $1.31 per diluted share a year ago. Non-GAAP net revenues were $1,222,307,000 compared to $825,823,000 a year ago. Non-GAAP income from operations was $48,598,000 compared to non GAAP loss from operations of $49,561,000 a year ago. Non-GAAP net income was $33,079,000 or $0.36 per diluted share compared to non GAAP net loss of $59,378,000 or $0.71 per diluted share a year ago. Net cash used in operating activities was $4567,000 against $84964,000 a year ago. Purchase of fixed assets was $16,820,000 against $10,786,000 a year ago. The company provided earnings guidance for the first quarter ending June 30, 2013 and year ending March 31, 2014. For the quarter, the company expects non GAAP net revenue to be in the range of $100 million to $125 million and non GAAP net loss per diluted share to be in the range of $0.55 to $0.70. The company expects first quarter gross margins in the mid to upper 40s. For the year, the company expects non GAAP net revenue to be in the range of $1.75 billion to $1.85 billion and non GAAP net income per diluted share to be in the range of $2.05 to $2.30.

Take-Two Interactive Software Inc. Appoints Karl Slatoff as President

Effective May 1, 2013, Take-Two Interactive Software Inc. appointed Karl Slatoff, the Chief Operating Officer of the company since 2010, to the newly created role of President.

2K and Firaxis Games Announce Haunted Hollow Now Available Worldwide on iOS

2K and Firaxis Games announced the availability of Haunted Hollow, their first title to be designed exclusively for the iPad and iPhone. Key features include: Build and rule a mysterious mansion that spawns freaky monsters, including vampires, zombies, mummies, witches and reapers; Go head-to-head with rivals to scare townspeople, battle enemies, avoid angry mobs and seize control of the town; Level-up with each monster's own menacing skills and powers, in addition to a selection of power enhancements; Play single-player or multi-player by challenging friends, both through the Game Center and with Pass & Play; Choose from varying Haunted House architecture styles such as the 'Lost Temple' and 'Mad Scientist'.

 

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Price/Sales 1.3x
Price/Book 2.4x
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TEV/Sales 0.6x
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