Last $22.37 USD
Change Today -0.05 / -0.22%
Volume 901.4K
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As of 3:30 PM 08/22/14 All times are local (Market data is delayed by at least 15 minutes).

take-two interactive softwre (TTWO) Snapshot

Open
$22.38
Previous Close
$22.42
Day High
$22.44
Day Low
$22.06
52 Week High
07/28/14 - $23.67
52 Week Low
11/26/13 - $15.99
Market Cap
1.9B
Average Volume 10 Days
1.4M
EPS TTM
$2.55
Shares Outstanding
83.5M
EX-Date
09/25/08
P/E TM
8.8x
Dividend
--
Dividend Yield
--
Current Stock Chart for TAKE-TWO INTERACTIVE SOFTWRE (TTWO)

take-two interactive softwre (TTWO) Details

Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment for consumers worldwide. The company offers its products under the Rockstar Games and 2K labels. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead names through developing sequels, offering downloadable episodes and content, and releasing titles for smartphones and tablets. The company also develops brands in other genres, including the L.A. Noire, Bully, and Manhunt franchises. In addition, it publishes various entertainment properties across platforms and a range of genres, including shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, and XCOM series, as well as Borderlands franchise; and various sports simulation titles, including its flagship NBA 2K series, a basketball video game and the WWE 2K series. Further, the company develops and publishes titles for the casual and family-friendly games comprising Carnival Games and Let's Cheer, as well as has an agreement with Nickelodeon to publish video games. Its portfolio of brands also comprise Evolve, Rockstar Games Presents Table Tennis, Sid Meier's Pirates!, Spec Ops, and Spin. The company’s products are designed for console gaming systems, such as Sony's PlayStation 3 and PlayStation 4, Microsoft's Xbox 360 and Xbox One, and Nintendo's Wii and Wii U; handheld gaming systems, including Nintendo's DS and Sony's PlayStation Portable; and personal computers comprising smartphones and tablets. It delivers its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was founded in 1993 and is headquartered in New York, New York.

2,530 Employees
Last Reported Date: 05/14/14
Founded in 1993

take-two interactive softwre (TTWO) Top Compensated Officers

Chairman, Chief Executive Officer, Member of ...
Total Annual Compensation: --
President
Total Annual Compensation: $1.0
Chief Financial Officer and Principal Account...
Total Annual Compensation: $637.5K
Compensation as of Fiscal Year 2014.

take-two interactive softwre (TTWO) Key Developments

Take-Two Interactive Software Inc. Enters into Third Amendment to Second Amended and Restated Credit Agreement

On August 18, 2014, Take-Two Interactive Software Inc. together with certain of its direct and indirect subsidiaries the entered into a Third Amendment to Second Amended and Restated Credit Agreement with certain lenders and Wells Fargo Capital Finance, LLC, acting as arranger and administrative agent for the lenders party thereto. As previously disclosed, on October 17, 2011, the Second Amended and Restated Credit Agreement provides for a revolving credit facility in the aggregate principal amount of $100,000,000, including a subfacility for the issuance of letters of credit and a subfacility which is available to the Company's indirect subsidiary, Take-Two GB Limited, organized under the laws of England and Wales.

Take-Two Interactive Software Inc. Unveils WWE Supercard for Mobile Devices

Take-Two Interactive Software Inc. announced the larger-than-life, action-packed entertainment of WWE has arrived on mobile devices with WWE(R) SuperCard, a brand new collectible card game. WWE SuperCard is available now for download on the App Store for iOS devices, including the iPhone(R), iPad(R) and iPod touch(R), as well as the Google Play Store and Amazon Appstore for Android(TM) devices. WWE SuperCard challenges players to build teams of WWE Superstars, Divas and Legends, train them to their full potential, battle in various match types and test their luck in high stakes tournament action. Featuring more than 400 cards in active play, with each card representing one of seven different rarity levels, WWE SuperCard delivers an extensive array of collectible content with high replay value. In addition, WWE SuperCard enables players to enhance their experience through the purchase of individual card packs.MASSIVE WWE ROSTER -- Players collect their favorite WWE Superstars, Divas, Legends and more while building their rosters to compete online in multiple game modes and match types; FAST-PACED ACTION -- Players will take individual Superstars, tag teams or five-person teams online against other players to test their skills, while winning matches enables new cards to join their rosters; CUSTOMIZABLE TEAMS -- Players will discover cards of different rarities and use them to assemble the ultimate WWE roster. Training and combining cards upgrades the cards' levels and unlocks their full potential; KING OF THE RING -- Players will put their teams to the ultimate test by playing through full seasons. High levels of participation will result in higher rankings and bigger rewards; EXPANDING UNIVERSE -- The WWE SuperCard universe will continually expand with roster updates, enabling players to routinely discover new cards.

Take-Two Interactive Software, Inc. Announces Unaudited Consolidated Earnings Results for the First Quarter Ended June 30, 2014; Reiterates Financial Guidance for the Fiscal Year Ending March 31, 2015; Provides Financial Guidance for the Second Quarter Ending September 30, 2014

Take-Two Interactive Software Inc. announced unaudited consolidated earnings results for the first quarter ended June 30, 2014. For fiscal first quarter 2015, GAAP net revenue was $125.4 million, a decline of 12% as compared to $142.7 million for fiscal first quarter 2014. GAAP loss from continuing operations narrowed to $35.4 million, or $0.45 per basic and diluted share, as compared to $61.884 million, or $0.71 per basic and diluted share, for the year-ago period. For fiscal first quarter 2015, Non-GAAP net revenue grew 5% to $151.6 million, as compared to $144.3 million for the year-ago period. Non-GAAP net loss narrowed to $11.2 million, or $0.14 per basic and diluted share, as compared to $47.1 million, or $0.54 per basic and diluted share, for the year-ago period. The large contributors to Non-GAAP net revenue in fiscal first quarter 2015 were NBA(R) 2K14, Grand Theft Auto(R) V, Grand Theft Auto Online and Borderlands(R) 2. Non-GAAP net revenue from digitally-delivered content grew 43% year-over-year to $106.4 million, led by the Grand Theft Auto series, the NBA 2K franchise and offerings for Borderlands 2. Catalog sales accounted for $82.7 million of Non-GAAP net revenue led by the Grand Theft Auto series and offerings for Borderlands 2, Sid Meier's Civilization(R) V and BioShock(R) Infinite. Loss from operations was $33.209 million against $49.564 million a year ago. Loss before income taxes was $40.928 million against $60.797 million a year ago. Net loss was $35.403 million or $0.45 per basic and diluted share against $61.914 million or $0.71 per basic and diluted share a year ago. Net cash used in operating activities was $87.516 million against net cash provided by operating activities of $7.201 million a year ago. Purchase of fixed assets was $8.392 million against $7.994 million a year ago. Non-GAAP net revenue was $151.611 million against $144.303 million a year ago. Non-GAAP loss from operations was $7.717 million against $42.474 million a year ago. In addition, the company reiterated its financial outlook for the fiscal year ending March 31, 2015, and provided its initial financial outlook for fiscal second quarter 2015, ending September 30, 2014. For the second quarter, the company expects non-GAAP net revenue in the range of $95 million to $110 million and non-GAAP net loss per diluted share in the range of $0.70 to $0.60. For the full year, the company expects non-GAAP net revenue in the range of $1.35 billion to $1.45 billion and non-GAAP net income per diluted share in the range of $0.80 to $1.05. For the second quarter, the company expects non-GAAP net revenue to range from $95 million to $110 million and non-GAAP net loss per share to range from $0.60 to $0.70. Revenue in the second quarter is expected to be driven by Catalog sales, led by the Grand Theft Auto series, NBA 2K14 and Borderlands 2. The company expects second quarter gross margins in the low- to mid- 60s due to a higher mix of digitally delivered revenues in the period.

 

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TTWO

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Valuation TTWO Industry Range
Price/Earnings 7.2x
Price/Sales 0.8x
Price/Book 2.3x
Price/Cash Flow 4.6x
TEV/Sales 0.2x
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