Last $22.40 USD
Change Today -0.67 / -2.90%
Volume 1.9M
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As of 8:10 PM 10/1/14 All times are local (Market data is delayed by at least 15 minutes).

take-two interactive softwre (TTWO) Snapshot

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Day High
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52 Week High
09/11/14 - $24.28
52 Week Low
11/26/13 - $15.99
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take-two interactive softwre (TTWO) Details

Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment for consumers worldwide. The company offers its products under the Rockstar Games and 2K labels. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead names through developing sequels, offering downloadable episodes and content, and releasing titles for smartphones and tablets. The company also develops brands in other genres, including the L.A. Noire, Bully, and Manhunt franchises. In addition, it publishes various entertainment properties across platforms and a range of genres, including shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, and XCOM series, as well as Borderlands franchise; and various sports simulation titles, including its flagship NBA 2K series, a basketball video game and the WWE 2K series. Further, the company develops and publishes titles for the casual and family-friendly games comprising Carnival Games and Let's Cheer, as well as has an agreement with Nickelodeon to publish video games. Its portfolio of brands also comprise Evolve, Rockstar Games Presents Table Tennis, Sid Meier's Pirates!, Spec Ops, and Spin. The company’s products are designed for console gaming systems, such as Sony's PlayStation 3 and PlayStation 4, Microsoft's Xbox 360 and Xbox One, and Nintendo's Wii and Wii U; handheld gaming systems, including Nintendo's DS and Sony's PlayStation Portable; and personal computers comprising smartphones and tablets. It delivers its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was founded in 1993 and is headquartered in New York, New York.

2,530 Employees
Last Reported Date: 05/14/14
Founded in 1993

take-two interactive softwre (TTWO) Top Compensated Officers

Chairman, Chief Executive Officer, Member of ...
Total Annual Compensation: --
Total Annual Compensation: $1.0
Chief Financial Officer and Principal Account...
Total Annual Compensation: $637.5K
Compensation as of Fiscal Year 2014.

take-two interactive softwre (TTWO) Key Developments

Take-Two Interactive Software Mulls Acquisitions

Take-Two Interactive Software Inc. (NasdaqGS:TTWO) is seeking acquisitions. Lainie Goldstein, ief Financial Officer at Take-Two Interactive Software said, "So when we look at our cash balance, we certainly one, have the flexibility to be able to look at opportunities internally at the Company and reinvesting in our business as well as look at external acquisition opportunities."

2K Announces Gameplay Additions for WWE SuperCard

2K announced new content for WWE(R) SuperCard, the larger-than-life, action-packed WWE collectible card game for mobile devices. Available now for download on iOS and Android devices, WWE SuperCard players can experience two new gameplay modes -- the People's Champion Challenge and The Ladder - with each delivering the best rewards yet to increase rankings and assemble the ultimate WWE roster. In addition, players can now purchase Ultra Rare Card Packs, which guarantee the chance to obtain Ultra Rare or higher value cards. With more than three million downloads since the game's launch on August 14, 2014 and an average rating of 4.5/5 stars on the App Store for iOS devices, as well as 4/5 stars on Google Play, WWE SuperCard has cemented its position as the most successful WWE-branded game for mobile devices to have ever been launched by 2K or WWE. Key features in the WWE SuperCard update include: In this week-long event, players will choose between two WWE Superstars in a match corresponding with a featured WWE live event, such as the upcoming WWE Night of Champions pay-per-view. Through competition in exhibition matches, players will accumulate victory points for themselves while adding to the total point count of all other players who selected the same WWE Superstar. Competing against and defeating higher ranked opponents will help players obtain the highest number of points. At the end of the week, players will gain access to high profile cards featuring the victorious WWE Superstar; the higher their rank based on point total, the more lucrative the reward; This new gameplay mode offers novice and seasoned players valuable replay incentives, as each game counts toward gaining ground to reach the top of the ladder. The higher players climb, the more reward tiers they will unlock, with progress indicators showing victories, prizes accumulated to date and how many wins are needed to unlock a new reward. Players will compete for a variety of coveted rewards, including various rarities of John Cena and Paige player cards exclusive to the mode, as well as stamina cards and credits; Inspired by customer demand, the Ultra Rare Card Pack enables players to acquire Ultra Rare or higher value cards for addition to their rosters. This new card pack will exist alongside other card packs currently on sale and will be available for $9.99.

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Valuation TTWO Industry Range
Price/Earnings 7.4x
Price/Sales 0.8x
Price/Book 2.3x
Price/Cash Flow 4.8x
TEV/Sales 0.3x

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